GMM: Hi Dyer, welcome to Girl Meets Monster. Back in July, I had the pleasure of chatting with you at NECON 39. It feels like that happened a very long time ago, but I enjoyed talking with you about your artwork. Each piece had a story. Can you tell us about where your inspiration comes from, and how you got your start as a cover artist?
DW: Thanks, Michelle. It was a pleasure meeting you, too, and getting a chance to talk a little bit about the art I had on display. I think inspiration is one of those things that’s a mix of conscious and unconscious. It ends up coming from just about everywhere, whether I realize it or not. I spend a lot of time thinking about what a particular book cover needs to look like, and I give a great deal of consideration to other pieces of art that look or feel similar to what I’m hoping to achieve, but a lot of the time, after a piece is finished, I’ll look back at it and realize it reminds me of something I’d never thought about while working on it.
Of course, I don’t necessarily see that as a bad thing. Art has always been a big part of my life. So, having it come full circle in unexpected ways isn’t unwelcome. My start as a cover artist was a lot like that – unexpected. When I was a kid I always figured I’d become a visual artist in some kind of professional capacity, even though I had no idea how to go about that. In my early teens, I decided I wanted to make movies for a living and was stubborn enough to major in film in college only to realize about halfway through that succeeding in Hollywood is highly unlikely, no matter how passionate you are about what you see as an art. It started to become obvious that there was a certain amount of poisonous egotism and greed surrounding the film industry and many of the people who work within it. Narcissism and back-stabbing aren’t something I want to be around, so that meant I had to look for something else to pursue. That led me to the idea of writing books instead.
After I started to see some of my short fiction getting published, I got to know other writers, and made a few friends. Occasionally, I’d share some of my artwork online. Sometimes as nothing more than a joke. Sometimes to cheer up friends who were going through hard times. But mostly because I have issues with social anxiety and it can take me a while to open up to people and get comfortable. If a piece of art I created could get across an idea in a way that I didn’t feel able to with words, I felt like I’d succeeded. But it did come as a surprise to me when people started to ask if I took commissions and what my rates were.
Freelancing wasn’t something I’d considered up until that point. I’d become so fixated on trying to get to a place where I could write full time that I hadn’t considering being able to make some kind of income by working on the other side of the writing business. Ironically, after a few years of creating book covers full time, I’ve learned a lot more about publishing than I ever did when I was focused on writing alone.
GMM: What is the most rewarding part of creating the hauntingly beautiful pieces you had on display at NECON 39?
DW: Definitely getting a chance to display them at all and see the positive reactions that people had to them. A lot of the time I feel like book covers are an under-appreciated art form. We live in a world where most book covers are now stock photos that resemble thousands of other stock photos. They’re posted online where a reader will scroll through thousands of other book covers, and most likely stop for only a fraction of a second before moving on. That can make all the effort to make a book stand out by investing a lot of time and passion into the design feel a little futile. But it feels good to be in a place where that art is appreciated and seen as something more than just a product.
GMM: Are there any artists who have influenced or inspired your work? Classical, comic book, or other cover artists?
DW: There have a been a lot of influences over the years, but off the top of my head (and probably most influential on what I’ve been doing more recently), I’d say Dave McKean, Bill Sienkiewicz, Russell Mills, John Jude Palencar, and Drew Struzan. Going further back, Michael Whelan, Frank Frazetta, Edward Hopper, Wayne Barlowe, Vincent van Gogh, Arthur Szyk, Alphonse Mucha, Gustave Doré, Bernie Wrightson, and Edward Gorey all definitely made a big impression on me. There are dozens of others who created various book covers, album covers, and movie posters that I’ve fallen in love with over the years. Sadly, I haven’t been able to track down the names of every artist responsible, which is a shame, because there are certain images that have absolutely mesmerized me – such as a particular paperback cover for The Dark Half, the Night on Bald Mountain sequence in Fantasia, John Alvin’s poster art for The Lost Boys, Paul Whitehead’s album art for Foxtrot by Genesis, the VHS box art for a copy of Goldfinger that I bought in the mid-‘90s, etc.
GMM: You also write fiction. What are your preferred genres to write? How is the creative process different for you when you write as opposed to when you’re creating artwork? Do you prefer designing covers to writing fiction?
DW: When it comes to writing, I prefer horror and science fiction, often with an emphasis on history. The writing process itself is very different from cover design. I tend to spend several weeks or months researching and outlining a book before spending a few more weeks or months writing it, whereas I typically spend only a few days working on the average book cover. For that reason, I feel like I get something out of writing that I don’t get out of cover design. I can live with a book for a long time and enjoy walking around inside that imaginary world, getting to know its characters. Book covers come and go very quickly, and when it’s a cover I feel especially attached to, it seems to pass far more quickly than I would like, to the point where I end up feeling up I must have missed something or could have done a better job if I’d had more time.
GMM: How has your artwork evolved over time? Where do you see it going in the future?
DW: When I was a kid, my art was less personal in a lot of ways. Creating art was definitely an outlet for whatever was going on in my life, but I didn’t really see myself in it until later. I was more concerned with emulating whatever movies or comics I was into at the time. But somewhere around my early teens that started to shift a bit.
I went though a lot of phases, like most people do, and the art reflected that. If it was a goth phase, the art was gothy. If it was a metal phase, the art was still gothy, but now I could say it was metal. And since my love of horror has been lifelong, any goth or metal-inspired art still manages to fit into that enough to where I don’t feel too embarrassed by some of the cheesier things I once designed. But what I did come to realize later is that all of that art is me. I can look at a handful of drawings I’ve created over the years and trace how I’ve changed as a person, from a kid who liked scary movies but didn’t know much about how truly frightening real life can be to an adult who has some difficult years behind him but still enjoys scary movies and creating horror-themed art because they’ve become cathartic in a way.
I’m not sure what the future will hold for my art, but I hope that I’ll continue to find some kind of fulfillment in it. That said, getting more commissions and having a little more artistic freedom on projects overall is definitely what I’d like to see happen.
GMM: Are you making art that doesn’t end up on covers? What other visual mediums are you interested in pursuing?
DW: Freelancing sometimes has a negative side-effect of making me feel unconnected to the work. It’s rare, but there have occasionally been difficult projects with a lot of micromanaging, lofty demands for repeated changes, or hours of work being scrapped entirely. That side of things can be incredibly disheartening and leave me feeling like I’m only a set of hands that has to go through the motions and can’t contribute anything of myself to the art. But that also pushes me to explore art for myself whenever I can. I genuinely enjoy what I do most of the time, but when a difficult project comes along, I need to be able to sit down and put those same skills into something I care about, where there are no guidelines or expectations imposed on the work by anyone but myself.
A couple pieces like that ended up being displayed at Necon, but there are a lot more. The older I get, the more I realize that art (or at least the personal side of it) is a form of therapy for me. If I’m not sitting in front of the computer and painting digitally, then I’m working on something else that allows me to be creative. I’d very much like to shift back to working with real paint and ink. Waiting for something to dry isn’t always conducive to meeting tight deadlines, but there’s a certain look and feel real paint has that digital often lacks. Beyond that, I miss sculpting and working with Papier-mâché – both of which I haven’t done in nearly a decade now. I’d even like to pursue film on some level again, if the project is small enough, I could work with people I trust, and there’s an atmosphere during production that’s respectful and healthy for everyone involved.
GMM: What are you writing about at the moment?
DW: I’m currently working on a novel that I first started back in 2011. It’s been sitting in a drawer for a lot longer than I ever expected it to, but I don’t think I was really ready to write it during my first attempt. I was going through a very bad bout of depression at the time, and I couldn’t deal with writing about something along those lines until I was in a better place. It’s essentially a slasher movie in book form, but with a strong emphasis on the individual characters and the experiences that have led them to the terrifying situation they find themselves in. It’s definitely meant to skew more towards realism than cheesy B-movie fun though. I grew up watching a lot of schlocky gorefests on VHS, and I’m always going to have a soft spot for those, but I’m hoping to find a middle ground between the clichéd tropes and a believable reality in which people find themselves trapped and fighting for their lives, where the characters (including the antagonist) aren’t cardboard and we can actually empathize with them.